So for my acoustic tile, I figured I would continue a theme that had taken over a large part of my theater design: the rasterbation which has created my facade (the name is legitimate: http://rasterbator.net/).
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This is the piece from my model |
My intention was to create paneled walls which would try to reflect sound from the front, to the rear; and capture more of the sound in the back to reduce any echo. So I tried finding an ordinary film-like image that would be more dense towards the rear of the theater.
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The image I used |
Using this image, I created my rasterbation and used it to create a system of holes along the tiled wall I created. The tiles also begin to rotate towards the front of the theater as they move back in order aid in catching the sounds in the rear.
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Top View of the Tiled Wall |
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Front View of Tiled Wall |
I then tried my theory with Sonic, and found that it was not quite as successful as I was hoping, but not completely a lost hope.
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The Tile Faces |
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Tile Faces with Sonic Action |
When more of the rays are involved, some of them do get captured in the holes created by the rasterbation. But in order to be truly effective, a better image with more holes toward the rear would probably be needed.
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Screen Shot of Tile |
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Rendered Tile |
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