Tuesday, March 25, 2014

Candace Ju | Acoustics Research UPDATED

When researching hearing I started with the ear. The ear has 3 parts: the outer ear/pinna, the middle ear, and the inner ear. Basically, the outer ear catches the sound waves, the middle ear turns the sound waves and turns them into vibrations through the eardrum which transfers it to the inner ear, which turns the vibrations into nerve signals that go to the brain. 
http://kidshealth.org/kid/htbw/ears.html


As for sound waves, they travel in a way that can be referred to as the inverse square law where the magnitude of the sound is inversely related to the distance from the source to the ear. How "loudly" you hear a sound is directly related to how much the parts in your ear move. 
Then there is also Reverberation and Echoing. Reverberation is when sound bounces off of something hard and flat. It’s when you shout hello and you hear hellooooooo. Echo is when you shout hello and you hear hello hello hello hello hello…
In terms of reverberation: 
Good sound projection of the rear of the enclosure requires a long enough reverberation time.
Good clarity and articulation requires a reverberation time that is not too long. 
Good balance of low and high frequencies, reverberation times for low frequencies are longer than for high frequencies. 
Even distribution of sound, requires no large reflective surfaces or focusing of sound. 
For an intimate atmosphere, there should be a short delay between the direct and first reflected sound. 

I also found some guy giving tips to architects about architectural acoustics
1)      Watch out for SOUND REFLECTIONS. Straight surfaces reflect sounds back into the central space making sound clarity muddy.
-angular surfaces bounce sounds in different directions to keep sounds more pure.
2) Select ACOUSTICAL TREATMENT carefully. Different materials absorb sound frequencies differently. Make sure your acoustical treatments are absorbing the right sound frequencies.
-material is important, and you should choose them based on your intent
3) Diminish ECHOES when necessary. Be aware that sounds traveling within 30 milliseconds of each other are perceived without echo. Sounds traveling after the 30 millisecond threshold become echoes of the original sound.
-not sure how to interpret this one, except maybe the angles of the angular surfaces should not exceed a certain number so it doesn’t cause echoes.
4) Don’t let other building systems get in the way. NOISE CONTROL is important to keep in check as other building systems (like HVAC systems) operate. Keep such clashing noises to a minimum.
-keep other systems out of the way of acoustics, they are important to the experience.
5) Keep objects or other OBSTRUCTIONS out of the way. Objects that obstruct a sound path can block high frequency sounds. (Low frequency sounds can bend around objects.)
-don’t have unnecessary decorations and such that could obstruct or change the path of the sound waves.
6) Get good PATTERN CONTROL. Make sure sound systems for a room get good sound coverage. This will prevent feed-back and other sound distortions.
-place your speakers strategically so the sounds don’t interfere with each other, or do in the right way
7) For out-of-the-way listening areas get DISTRIBUTED SOUND SYSTEMS. Such “delay-fill” speakers operate with an electronic delay so the sound matches and is synchronized.
-add additional speakers where necessary

Most of this is over my head, but it seems handy.
Grey= tips from Maria Lorena Lehman, 
Red = My interpretation

 http://sensingarchitecture.com/649/7-design-tips-for-best-architectural-acoustics/ 

When designing for acoustics, all of this must be taken into consideration, particularly, the geometry of the space, the materials, and the geometry of the materials. Different considerations must be taken into account for ceilings and walls as there is a different relationship between the user and each. 

Images
http://www.payscale.com/career-news/2013/04/9-ways-that-sound-affects-our-health-wellbeing-and-productivity-infographic- 
http://visual.ly/hearing-numbers
http://1technation.com/cold-helmets-stadium-design-impact-hearing-game-day/



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